Discovery & scoping
We turn your idea into a scoped build plan: core user flows, data model, and a realistic budget and timeline, before a single line of code is written.
We design, build, and ship React Native apps for iOS and Android from a single codebase — using Expo, Supabase, and EAS cloud builds to keep cost and timeline realistic without cutting corners.
A React Native engagement runs end to end, from the first scoping call to a live App Store and Play Store listing — led by one senior engineer, not handed off between teams.
We turn your idea into a scoped build plan: core user flows, data model, and a realistic budget and timeline, before a single line of code is written.
Screens designed mobile-first, following the interaction patterns iOS and Android users already know — not a generic template reskinned twice.
Production code in TypeScript strict mode, built on Expo Router and a shared component layer that covers both platforms from one codebase.
Real-device testing across common iOS and Android hardware, plus edge cases like poor connectivity and permission denials, before anything reaches a store listing.
We manage developer accounts, store listings, screenshots, and the submission review itself, so your first release doesn't stall on compliance paperwork.
Every React Native build we take on runs on the same stack, for the same reason: it lets a small, senior team ship production apps without reinventing infrastructure for each client. We picked each piece for a specific cost or time reason, not because it's trendy.
This isn't the only way to build a mobile app, but for most startup and small-business apps, it's the fastest realistic path from idea to a real store listing — and it's the exact stack we run in production for our own products, so we feel every rough edge before a client does. If a piece of this stack stops being the right call for a given project, we'll say so instead of forcing a fit.
Building iOS and Android natively means maintaining two codebases in two languages — usually Swift for iOS and Kotlin for Android — with two engineers, or one engineer context-switching between them all day. React Native collapses that into one codebase and one team, sharing the large majority of business logic, state management, and UI between platforms.
Platform differences still matter, and we don't paper over them. Navigation gestures, permission prompts, push notification behavior, and a handful of screens get tuned per platform where it actually affects the experience. A share sheet should feel native on both, even if the button that opens it is the same component underneath.
But the core of the app — the screens, the state, the API calls, the business rules that took the most engineering time to get right — gets built once and shipped twice. For most projects that means a materially shorter timeline and a smaller bill than building the same app twice from scratch, without asking users to accept a worse experience on either platform.
This is also why cost estimates for React Native apps tend to undercut native-only quotes by a wide margin for the same feature set: you're paying for one build effort that ships to two stores, not two separate engineering tracks that happen to look similar.
Playro, our social network for gamers, is live on the Play Store, built on this same React Native, Expo, and Supabase stack — the one we use for client projects, not a simplified demo version of it. It handles real-time matchmaking data and a live user base, which is exactly the kind of load a stack claim should have to survive.
Stusher, our mobile recommendation app, is also live and runs on React Native with Expo Router and Zustand for state management, proving the stack scales past a single product without a rewrite between apps.
FadeChats, our privacy-first chat product, is a web app, not React Native — built with Next.js and WebRTC for peer-to-peer messaging with zero message storage. We mention it here because it's proof we ship real, live products across both mobile and web, not just client work, and we're upfront about which stack built which product instead of blurring the line for a better pitch. See the full product roadmap →
Pricing depends on scope, but as a rough market range, simple React Native apps with a handful of screens and a lightweight backend typically start around $15,000-$30,000, while apps with real-time features, payments, or a more complex backend often run $50,000-$120,000 or more. Tell us what you're building and we'll give you a real number, not a placeholder. See our guides for more on scoping a budget.
Most React Native MVPs take 8-12 weeks from kickoff to store submission. A simple, tightly scoped app can ship in 6-8 weeks; apps with a custom backend, real-time features, or multiple user roles typically take 3-5 months.
Yes. React Native shares the large majority of business logic, state, and UI between platforms, with platform-specific tuning only where it actually matters. Playro and Stusher, both live on the Play Store, run on exactly this approach.
You do. Every client project ships with a full source code handoff and no licensing lock-in. The repository, the Supabase project, and the EAS build configuration are yours.
Yes, on request. We offer ongoing maintenance for bug fixes, OS and dependency updates, and monitoring, but it's optional. The code is yours to maintain elsewhere if you prefer.
For most startup and small-business apps, React Native gets you to a real store listing faster and for less, because one team builds one codebase instead of two. Fully native Swift or Kotlin development still makes sense for apps with extremely heavy graphics, AR, or performance requirements. For everything else, the tradeoff favors React Native.